| 赵嘉华 讲师 硕士生导师 个人邮箱:jiahuazhao27@163.com 主教课程:现代教育技术、数字化教育资源设计与开发、教育技术学导论、远程教育理论与应用 研究方向:游戏化学习、数字化教学媒介设计与开发(电子书、RPG 游戏、AR、VR、AI)、教育科学、科学教育、语言教育 |
一、教育背景
四川农业大学 森林资源保护与游憩 农学学士学位
玛希隆大学 科学与技术教育 理学硕士学位
玛希隆大学 科学与技术教育 哲学博士学位
二、社会兼职
CSTE计算机科学与技术在教育中的应用国际会议分会场主席
《Computers & Education》(SSCI)审稿人
《Journal of Computer Assisted Learning》(SSCI)审稿人
《Interactive Learning Environments》(SSCI)审稿人
《Humanities & Social Sciences Communications》(SSCI)审稿人
《Educational Technology & Society》(SSCI)审稿人
三、教育主张或教学主张
因材施教,寓教于乐。
四、主要论文
1. Zhao, J. H., Shangguan, S. T., & Ying Wang (2025). Exploring the Effects of the CER Model‐Based GenAI Learning System to Cultivate Elementary School Students' Computational Thinking Core Skills in Science Courses. Journal of Computer Assisted Learning, 41(5), e70110. https://doi.org/10.1111/jcal.70110 (第一作者兼通讯作者,SSCI,JCR Q1,中科院 1 区 top)
2. Zhao, J. H., Shangguan, S. T., Long, G., & Yang, Q. F. (2025). First Principles of Instruction Approach to Developing a Collaborative Knowledge Organizer-Based Digital Game of Biology Learning. Journal of Science Education and Technology. https://doi.org/10.1007/s10956-025-10205-4 (第一作者,SSCI,JCR Q1,中科院 2 区 top)
3. Zhao, J. H., Yang, Q. F., Lian, L. W., & Wu, X. Y. (2024). Impact of pre-knowledge and engagement in robot-supported collaborative learning through using the ICAPB model. Computers & Education, 217, 105069. (第一作者,SSCI,JCR Q1,中科院 1 区 top)
4. Zhao, J. H., Chen, Z.W., & Yang, Q. F. (2024). I do and I understand: a virtual reality-supported collaborative design-assessing activity for EFL students. System. 121, 103213. (第一作者,SSCI,JCR Q1,中科院 1 区 top)
5. Zhao, J. H., & Yang, Q. F. (2023). Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses. Journal of Computer Assisted Learning. 39(3), 1002-1016. https://doi.org/10.1111/jcal.12782 (第一作者,SSCI,JCR Q1,中科院2区top)
6. Zhao, J. H., Hwang, G. J., Chang, S. C., Yang, Q. F., & Nokkaew, A. (2021). Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course. Educational Technology Research and Development, 69, 3255-3280. https://doi.org/10.1007/s11423-021- 10053-0 (第一作者,SSCI,JCR Q1,中科院 2 区)
7. Zhao, J. H., Panjaburee, P., Hwang, G. J., &Wongkia, W. (2023). Effects of a self- regulated-based gamified virtual reality system on students’ English learning performance and affection. Interactive Learning Environments. 1-28. https://doi.org/10.1080/10494820.2023.2219702 (第一作者,SSCI,JCR Q1,中科院 3 区)
8. Yang, Q. F., Lian, L. W., & Zhao, J. H. (2023). Developing a gamified artificial intelligence educational robot to promote learning effectiveness and behavior in laboratory safety courses for undergraduate students. International Journal of Educational Technology in Higher Education, 20(1), 18. https://doi.org/10.1186/s41239-023-00391-9 (通讯作者,SSCI,JCR Q1,中科院 1 区top)
9. Yang, Q. F., Lin, H., Hwang, G. J., Su, P. Y., & Zhao, J. H. (2022). An exploration- based SVVR approach to promote students’ chemistry learning effectiveness. Interactive Learning Environments. https://doi.org/10.1080/10494820.2022.2135106 (SSCI,JCR Q1,中科院3 区)
五、科研项目
1.高校反诈骗宣传教育中的数字智能技术创新应用研究,福建省社会科学基金青年项目(主持)
六、获奖情况
入选福建省级高层次人才(C类),2025年
七、学术交流
1.GCCCE全球华人计算机教育应用大会,2025.05,无锡
2.CSTE计算机科学与技术在教育中的应用国际会议,2025.04,武汉
3.GCCCE全球华人计算机教育应用大会,2024.06,重庆
4.台湾科技大学数位研究所访学,2019.06-2019.09
5.International Symposium on Education and Psychology (ISEP),2019.04,Japan
6.International Conference on e-Commerce, e-administration, e-Society, e-Education, and e-Technology (ICCASET),2019.04,Japan
