赵嘉华

时间:2024-11-19浏览:10

赵嘉华   讲师   硕士生导师

个人邮箱jiahuazhao27@163.com

主教课程:现代教育技术、数字化教育资源设计与开发、教育技术学导论、远程教育理论与应用

研究方向:游戏化学习、数字化教学媒介设计与开发(电子书、RPG 游戏、ARVRAI)、教育科学、科学教育、语言教育

一、教育背景

四川农业大学 森林资源保护与游憩    农学学士学位

玛希隆大学  科学与技术教育       理学硕士学位

玛希隆大学  科学与技术教育       哲学博士学位

二、社会兼职

担任国际SSCI期刊 Interactive Learning Environments 审稿人。

三、教育主张或教学主张

因材施教,寓教于乐。

四、主要论文

1. Zhao, J. H., Yang, Q. F., Lian, L. W., & Wu, X. Y. (2024). Impact of pre-knowledge and engagement in robot-supported collaborative learning through using the ICAPB model. Computers & Education, 217, 105069. (第一作者,SSCIJCR Q1,中科院 1 top)

2. Zhao, J. H., Chen, Z.W., & Yang, Q. F. (2024). I do and I understand: a virtual reality-supported collaborative design-assessing activity for EFL students. System. 121, 103213. (第一作者,SSCIJCR Q1,中科院 1 top)

3. Zhao, J. H., & Yang, Q. F. (2023). Promoting international highschool students' Chinese language learning achievements and perceptions: A mind mappingbased spherical videobased virtual reality learning system in Chinese language courses. Journal of Computer Assisted Learning. 39(3), 1002-1016. https://doi.org/10.1111/jcal.12782 (第一作者,SSCIJCR Q1,中科院2top)

4. Zhao, J. H., Hwang, G. J., Chang, S. C., Yang, Q. F., & Nokkaew, A. (2021). Effects of gamified interactive e-books on studentsflipped learning performance, motivation, and meta-cognition tendency in a mathematics course. Educational Technology Research and Development, 69, 3255-3280. https://doi.org/10.1007/s11423-021- 10053-0 (第一作者,SSCIJCR Q1,中科院 2 )

5. Zhao, J. H., Panjaburee, P., Hwang, G. J., &Wongkia, W. (2023). Effects of a self- regulated-based gamified virtual reality system on studentsEnglish learning performance and affection. Interactive Learning Environments. 1-28. https://doi.org/10.1080/10494820.2023.2219702 (第一作者,SSCIJCR Q1,中科院 3 )

6. Yang, Q. F., Lian, L. W., & Zhao, J. H. (2023). Developing a gamified artificial intelligence educational robot to promote learning effectiveness and behavior in laboratory safety courses for undergraduate students. International Journal of Educational Technology in Higher Education, 20(1), 18. https://doi.org/10.1186/s41239-023-00391-9 (通讯作者,SSCIJCR Q1,中科院 1 top)

7. Yang, Q. F., Lin, H., Hwang, G. J., Su, P. Y., & Zhao, J. H. (2022). An exploration- based SVVR approach to promote studentschemistry learning effectiveness. Interactive Learning Environments. https://doi.org/10.1080/10494820.2022.2135106 (SSCIJCR Q1,中科院 3 )  

五、学术交流

1.台湾科技大学数位研究所访学,2019.06-2019.09